Zbrush tutorial Designing for Production business model of engraving in ZBrush with Rafael Grassetti

 Designing for Production in ZBrush with Rafael Grassetti

Zbrush tutorial Designing for Production business model of engraving in ZBrush with Rafael Grassetti

3D model of commercial grade in Zbrush, used to explain different carving tools, has carved some techniques used in the optimization model, the details of the late in the PS add detail synthesis

In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, then moves on to sculpting the fine details and texturing the character. The final rendering is taken into Photoshop for compositing to illustrate the final character as a product that is ready to be taken through a game or cinematic production.

 BaiDu

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